Inspired by taxonomist Jack Goody's theorizing of 'ancient lists' as 'intellectual technologies',...
How do global audiences use streaming platforms like YouTube, Netflix and iPlayer? How does the e...
Internet on the Outstation provides a new take on the digital divide. Why do whole communities ch...
From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-ba...
Autistici Inventati was funded in 2001 with the goal of creating an autonomous server and providi...
From the fast-food industry to the sharing economy, precarious work has become the norm in contem...
This Toolkit is meant for everyone working in art and design publishing. No specific expertise of...
Culture of the Selfie is an in-depth art-historical overview of self-portraiture, using a set of ...
Computer mediated interpersonal interactions are defining our daily lives as we know it. Studying...
Gaming Rhythms, Game and Counterplay from the the Situated to the GlobalGlobal gaming networks ar...
What is the correlation among the creative industries, creative industry policies, new media para...
In Videoblogging Before YouTube, Trine Bj¿rkmann Berry offers a cultural history of online video,...