How to Draw is for artists, architects and designers. It is useful to the novice, the student and...
A fantastic visual voyage into the world of animals, both real and imagined. There is no end to t...
Scott Robertson returns with his much- anticipated third collection of sketches, clocking in at a...
Framed Environment Design presents the artwork, wisdom, and philosophies behind designing environ...
Inkworks is a delightful collection of mech sketches from key video game designer Darren Quach. C...
This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on hel...
This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on hel...
Weingart Lieutenant Richard Mertzbow (aka 'Mertz') has been stuck on the mysterious Abakan Base i...
Are you ready to begin your career as a concept artist in the video game industry but don't know ...
How to Draw is for artists, architects and designers. It is useful to the novice, the student and...
Building on the foundation established with the first book in the series, Framed Perspective 2 gu...
The ultimate guide to visual storytelling! How to make the audience 'feel' the story while they a...