Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...
This book examines the implications of computer-generated learning for curriculum design, epistem...
The popularity of entertainment gaming over the last decades has led to the use of games for non-...
This book examines the implications of computer-generated learning for curriculum design, epistem...
Personalizing Learning in the 21 sup stsupCentury brings together contributions...
Technological advancements have revolutionised the field of learning in the past twenty years and...
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...
This book constitutes the refereed proceedings of the 9th European Conference on Technology Enhan...
Digital games continue to enable innovative learning in the classroom, however, its implementatio...
Technological advancements have revolutionised the field of learning in the past twenty years and...
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners i...