This book presents state of the art technology in serious games applications and simulation. It c...
This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted p...
This book presents a collection of state of the art research on GPU Computing and Application. Th...
This book introduces state-of-the-art research on simulation and serious games for education. The...
This book introduces state-of-the-art research on simulation and serious games for education. Bas...
Rapid globalization has called for a profound change in educational methodology, as well as the i...
This book presents selected research and development on virtual reality (VR) and serious games (S...
This book introduces state-of-the-art research on virtual reality, simulation and serious games f...
This book consists of chapters that present the state-of-the-art research on mixed reality, simul...
This book constitutes the proceedings of the CCF 18th International Conference on Computer-A...
This book introduces state-of-the-art research on simulation and serious games for education. The...
This book presents a collection of state of the art research on GPU Computing and Application. Th...